from celle import Celle import random class Spillebrett: def __init__(self, rader, kolonner): self._rader = rader self._kolonner = kolonner self._generasjon = 0 self._rutenett = [] for i in range(self._rader): celler = [] for j in range(self._kolonner): celler.append(Celle()) self._rutenett.append(celler) self._generer() def tegnBrett(self): for i in range(self._rader): for j in range(self._kolonner): print(self._rutenett[i][j].hentStatusTegn(), end="") print() def _generer(self): for i in range(self._rader): for j in range(self._kolonner): tilfeldig = random.randint(0,2) if tilfeldig == 0: self._rutenett[i][j].settLevende() def oppdatering(self): pass def finnAntallLevende(self): pass def finnNabo(self, rad, kolonne): pass