Pensum/læringskrav

Böcker

Winograd, T (ed.) with Bennett, De Young, and Bradley Bringing design to software, c1996. ACM Press books, Reading, Mass.: Addison Wesley, ISBN 0-201-85491-0, h.

Artiklar med * finns i kompendiet för INF3221/4221 problemdefiniering, krav og modellering. Kompediet finns på Akademika.

Design (generelt)

* Bratteteig, T. & Stolterman, E. (1997). Design in groups---and all that jazz. In Kyng & Mathiassen (eds) Computers and Design in Context. (ss. 289-316).Cambridge and London: MIT Press.

* Karasti, H. (2003). Can Film Developers Be(come) Technology Developers? Refelctiosn on Gendered Expertise and Participation in System design. In Mörtberg, Elovaara & Lundgren (eds): How do we make a difference: information technology, transnational democracy and gender (pp 1-24). Luleå: Printing Office Luleå University of Technology.

* Suchman, L: Located Accountabilities. In Technology Production, 2002. Scandinavian Journal of Information Systems, 14(2), pp. 91-105.

Participatory Design

Bjerknes, G. & Bratteteig, T. (1995) User Participation and Democracy: A Discussion of Scandinavian Research on System Development Journal of Information Systems, 1, 7, (1995), 73-98.

Brandt, E & Messeter, J. (2004) Facilitating Collaboration through Design Games. Proceedings Participatory Design Conference 2004, Toronto, Candada, pp. 121-131.

Brandt, E (2006) Designing exploratory design games: a framework for participation in Participatory Design?. Proceedings Participatory Design Conference 2006, Trento, Italy, pp. 57 - 66, ACM Press New York, NY, USA, ISBN:1-59593-460-X

Bratteteig, T (2004) Making Change. Dealing with relations between design and use., Dr. Philos dissertation, Department of Informatics, University of Oslo. ISSN 1501-7710, sid. 1-31.

Bødker, S & Buur, J (2002) The design collaboratorium: a place for usability design.. ACM Transactions on Computer-Human Interaction, Vol. 9, No. 2, June 2002, Pages 152–169.

Clement, A. og P. Van den Besselar A Retrospective Look at PD Projects, 1993. Communications of the ACM vol 36 no 4.

Elovaara, P., Igira, F.T. & Mörtberg, C (2006) Whose Participation? Whose Knowledge? - Exploring PD in Tanzania-Zanzibar and Sweden. Participatory Design Conference 2006, Trento, Italy, pp. 105-114, ACM Press New York, NY, USA, ISBN:1-59593-460-X

* Greenbaum, J. & Kyng, M. (1991. Introduction: Situated Design. In Greenbaum & Kyng (eds): Design at Work. Cooperative Design of Computer Systems (pp 1-24). Hillsdale: Lawrence Erlbaum.

* Greenbaum, J. & Kyng, M. (1991. Epilouge: Design by Doing. In Greenbaum & Kyng (eds): Design at Work. Cooperative Design of Computer Systems (pp 269-279). Hillsdale: Lawrence Erlbaum.

Grønbæk, K., Kyng, M., og Prebensen, M. : CSCW Challenges: Cooperative design in engineeing projects, 1993. Communications of the ACM vol 36 no 6, pp. 67-77 (tilgjengelig på ACMs bibliotek).

Loi, D; Voderberg, M; Manrique, P; Marwah, S; Liney B.: “Live like I do” – a field experience using Cultural Probes , 2004. Proceedings of PDC'2004 . PDC-konferansens web site.

Taxén, G Introducing Participatory Design in Museums. Proceedings Participatory Design Conference 2004, Toronto, Candada, pp. 204 - 213.

Proceedings fra Participatory Design-konferansene (finnes på biblioteket)

Metoder/teknikker

* Bødker, K., Kensing, F. & Simonsen, J (2000). Professionel IT-forundersøgelse – grundlaget for bœredygtige IT-anvendelser. Frederiksberg: Samfundslitteratur, ss. 211-221, 245-252, 264-278, 310-315.

* Löwgren, J. & Stolterman, E (2004) Design av informationsteknik: materialet utan gränser. Lund. Studentlitteratur, ss: 83-130.

* Gulliksen, J. & Göransson, B. (2002). Användarcentrerad systemdesign. Lund: Studentlitteratur, ss 126-128, 133-149.

Experimentell Design

Bardram, J., Bossen, C. et al (2002) Virtual Video Prototyping of Pervasive Healthcare System. DIS2002, London, ACM.

Dunne, T and Raby, F (2002) The Placebo Project. DIS 2002, London, UK: 9-12.

Gaver, B., Beaver, J. et al (2003) Ambiguity as a Resource for Design, CHi 2003, Ft. Luerdale, Florida, ACM: 223-240.

Gaver, B.; Dunne T. og Pacenti, E. Design: Cultural Probes, 1999. interactions (ACM): jan-feb 1999.

Hutchinson, H., Mackay, W et al (2003) Technology probes: Inspiring Design for and with Families. DIS 2003, Ft. Lauerdale, Florida, ACM: 17-24.

Jacucci, G. and Kuutti, K (2002) Everday Life as a Stage in Creating and Performing Scenarios for Wireless Devices. Personal and Ubiquitous Computing 6: 299-306.

Jacucci, G. and Wagner, I (2004) Performative Uses of Space in Mixed Media Environments. In Davenport, E, Turner, S & Turner, P (Eds) Spatiality, Spaces and Technologies, Kluwer Academic Press.

Ullmer, B and Ishii, H. (2000) Emerging frameworks for tangible user interfaces. IBM Systems j. 39/3&4, 2000:925-931.

Urnes, T., Weltzien, A et al (2002) Pivots and Structured Play: Stimulating Creative User Input in Concept Development. NordiCHI 10/02, Aarhus, DK: 187-195.

Prototyping

Brandt, E. (2005) How do Tangible Mock-ups Support Design Collaboration? Full paper. Nordic Design Research Conference, ‘In the Making’, The Royal Academy of Fine Arts. Copenhagen. May 29.-31. 2005.

Buchenau, M & Fulton Suri, J Experience Prototyping

Houde, S., and Hill, C., What Do Prototypes Prototype?, in Handbook of Human-Computer Interaction (2nd Ed.), M. Helander, T.Ê Landauer, and P. Prabhu (eds.): Elsevier Science B. V:Amsterdam, 1997.

Forslag på annan litteratur

Bjerknes, G., Ehn, P., og Kyng, M. (red): Computers and Democracy—a Scandinavian Challenge , 1987. Avebury, Aldershot.

Bødker, K.; F. Kensing og J. Simonsen: Participatory IT Design. Designing for Business and Workplace Realities, 2004. MIT Press .

Fitzgerald, B. Russo, N. L. & Stolterman, E.: Information systems development : methods in action, 2002. London : McGraw-Hill. ISBN: 0-07-709836-6 (hft.).

Karasti, H: Increasing Sensitivity Towards Everyday Work Practice in Systems Design. , 2001. Oulu: Department of Information Processing Science, Oulu University. Doctoral Thesis A 362. Publication in Adobe PDF-format

Schuler, D. og Namioka, A. (red) : Participatory Design. Principles and Practices , 1993. Lawrence Erlbaum Ass., Hillsdale, New Jersey.

Publisert 10. aug. 2006 12:32 - Sist endret 5. sep. 2006 13:36