Syllabus/achievement requirements

Oppdatert mai 2019

Anderson, T., & Shattuck, J. (2012). Design-Based Research: A Decade of Progress in Education Research? Educational Researcher, 41(1), 16-25. (9 sider) https://doi.org/10.3102/0013189X11428813

Barnett, P. J., & Romeike, R. (2017). Creativity Within Computer Science. In J. C. Kaufman, J. Baer, & V. P. Glăveanu (Eds.), The Cambridge Handbook of Creativity across Domains (pp. 299-322). Cambridge: Cambridge University Press. (23 sider)

Beghetto, R. A., & Kaufman, J. C. (2014). Classroom contexts for creativity. High Ability Studies, 25(1), 53-69. (16 sider) https://doi.org/10.1080/13598139.2014.905247

Binder, T., & Brandt, E. (2008). The Design:Lab as platform in participatory design research. CoDesign, 4(2), 115-129. (14 sider) https://doi.org/10.1080/15710880802117113

Bonnardel, N., & Bouchard, C. (2017). Creativity in Design. In J. C. Kaufman, J. Baer, & V. P. Glăveanu (Eds.), The Cambridge Handbook of Creativity across Domains (pp. 403-427). Cambridge: Cambridge University Press. (24 sider)

Csikszentmihalyi, M., & Hermanson, K. (1995). Intrinsic Motivation in Museums: Why does one want to learn? In J. Falk & L. D. Dierking (Eds.), Public institutions for personal learning: Establishing a research agenda. (pp. 67-77). Washington, DC: American Associations of Museums. (10 sider)

Damian, R. I., & Y.W. Tou, R. (2017). Culture and Creativity. In J. C. Kaufman, J. Baer, & V. P. Glăveanu (Eds.), The Cambridge Handbook of Creativity across Domains (pp. 565-586). Cambridge: Cambridge University Press. (21 sider)

David, B. A., Lehmann Erik, E., & Joshua, H. (2014). From Knowledge to Innovation. In Routledge Handbook of the Economics of Knowledge (Chapter 3, pp. 20-28) London: Routledge. (8 sider) https://www.routledgehandbooks.com/doi/10.4324/9780203082324.ch3

Dillon, T. (2004). 'It’s in the mix baby' Exploring how meaning in created within music technology collaborations. In D. Miell & K. Littleton (Eds.), Collaborative Creativity. Contemporary Perspectives. London: Free Association Books. (14 sider) https://www.academia.edu/2518581/It_s_in_the_mix_baby_Exploring_how_meaning_in_created_within_music_technology_collaborations

Goldstein, T. R., & Levy, A. G. (2017). The Constricted Muse. In J. C. Kaufman, J. Baer, & V. P. Glăveanu (Eds.), The Cambridge Handbook of Creativity across Domains (pp. 145-160). Cambridge: Cambridge University Press. (15 sider)

Hillgren, P.-A., Seravalli, A., & Emilson, A. (2011). Prototyping and infrastructuring in design for social innovation, CoDesign, 7(3-4), 169-183. (14 sider) https://doi.org/10.1080/15710882.2011.630474

Holinger, M., Glăveanu, V. P., Kaufman, J. C., & Baer, J. (2017). Taking a Prospective Look at Creativity Domains. In J. C. Kaufman, J. Baer, & V. P. Glăveanu (Eds.), The Cambridge Handbook of Creativity across Domains (pp. 635-642). Cambridge: Cambridge University Press. (7 sider)

Kangas, M. (2010). Creative and playful learning: Learning through game co-creation and games in a playful learning environment. Thinking Skills and Creativity, 5(1), 1-15. (15 sider) https://doi.org/10.1016/j.tsc.2009.11.001

Kapp, Karl M. (2012). The Gamification of Learning and Instruction. San Francisco: John Wiley & Sons. Kap. 1-3 og 7-9. (150 sider)

Kaufman, J. C., Glǎveanu, V. P., & Baer, J. (2017). Creativity Across Different Domains. In J. C. Kaufman, J. Baer, & V. P. Glăveanu (Eds.), The Cambridge Handbook of Creativity across Domains (pp. 3-7). Cambridge: Cambridge University Press. (4 sider)

Kozbelt, A. (2017). Musical Creativity. In J. C. Kaufman, J. Baer, & V. P. Glăveanu (Eds.), The Cambridge Handbook of Creativity across Domains (pp. 161-180). Cambridge: Cambridge University Press. (19 sider)

McKenney, S., & Reeves, T. (2018). Conducting Educational Design Research. Oxon: Routledge. (326 sider)

Mitchell, K., & Reiter-Palmon, R. (2017). Creative Leadership. In J. C. Kaufman, J. Baer, & V. P. Glăveanu (Eds.), The Cambridge Handbook of Creativity across Domains (pp. 363-380). Cambridge: Cambridge University Press. (17 sider)

Pelaprat, E., & Cole, M. (2011). “Minding the Gap”: Imagination, Creativity and Human Cognition. Integrative Psychological and Behavioral Science, 45(4), 397-418. (21 sider)

DOI: 10.1007/s12124-011-9176-5

Pelowski, M., Leder, H., & Tinio, P. P. L. (2017). Creativity in the Visual Arts. In J. C. Kaufman, J. Baer, & V. P. Glăveanu (Eds.), The Cambridge Handbook of Creativity across Domains (pp. 80-109). Cambridge: Cambridge University Press. (29 sider)

Peppler, K. (2017). Creativity in Business and Technology. In J. C. Kaufman, J. Baer, & V. P. Glăveanu (Eds.), The Cambridge Handbook of Creativity across Domains (pp. 381-402). Cambridge: Cambridge University Press. (21 sider)

Pierroux, P. and Steier, R. (2016). Making it Real: Transforming a University and Museum Research Collaboration into a Design Product. In V. Svihla & R. Reeve (Eds.), Design as Scholarship in the Learning Sciences, Chapter 9, pp. 115-129, London: Routledge. (14 sider)

Sak, U., undefined, Ü. A., Bal-Sezerel, B., & Nazli Özdemir, N. (2017). Creativity in the Domain of Mathematics. In J. C. Kaufman, J. Baer, & V. P. Glăveanu (Eds.), The Cambridge Handbook of Creativity across Domains (pp. 276-298). Cambridge: Cambridge University Press. (22 sider)

Sawyer, K. R. (2012). Explaining Creativity. The Science of Human Innovation. New York: Oxford University Press. Chapters 1-16. (318 sider)

Simonton, D. K. (2017). Domain-General Creativity. In J. C. Kaufman, J. Baer, & V. P. Glăveanu (Eds.), The Cambridge Handbook of Creativity across Domains (pp. 41-60). Cambridge: Cambridge University Press. (19 sider)

Star, S.L. & Griesemer, J.R. Institutional Ecology, 'Translations' and Boundary Objects: Amateurs and Professionals in Berkeley's Museum of Vertebrate Zoology, 1907-39. Social Studies of Science, 19(3), 387-420. (33 sider) https://www.jstor.org/stable/285080?seq=1#page_scan_tab_contents 

Szen-Ziemiańska, J., Lebuda, I., & Karwowski, M. (2017). Mix and Match. In J. C. Kaufman, J. Baer, & V. P. Glăveanu (Eds.), The Cambridge Handbook of Creativity across Domains (pp. 18-40). Cambridge: Cambridge University Press. (22 sider)

Tan, M., & Grigorenko, E. L. (2017). Biomedicine, Creativity, and the Story of AIDS. In J. C. Kaufman, J. Baer, & V. P. Glăveanu (Eds.), The Cambridge Handbook of Creativity across Domains (pp. 226-246). Cambridge: Cambridge University Press. (20 sider)

Tanggaard, L. (2013). The sociomateriality of creativity in everyday life. Culture & Psychology, 19(1), 20-32. (12 sider) https://doi.org/10.1177/1354067X12464987

Thomson, P. (2017). Dance. In J. C. Kaufman, J. Baer, & V. P. Glăveanu (Eds.), The Cambridge Handbook of Creativity across Domains (pp. 181-196). Cambridge: Cambridge University Press. (15 sider)

Vartanian, O. (2017). The Creation and Aesthetic Appreciation of Architecture. In J. C. Kaufman, J. Baer, & V. P. Glăveanu (Eds.), The Cambridge Handbook of Creativity across Domains (pp. 110-122). Cambridge: Cambridge University Press. (12 sider)

Vavoula, G., & Sharples, M. (2007). Future Technology Workshop: A Collaborative Method for the Design of New Learning Technologies and Activities, Computer-Supported Collaborative Learning, Nr. 2, 393-419.(26 sider) https://doi.org/10.1007/s11412-007-9026-0

SUM:  1290 sider

Publisert 7. mai 2019 11:08 - Sist endret 27. juni 2019 08:09