Bøker
Hanneman, R.A. and Riddle, M. (2005). Introduction to Social Network Methods. Riverside, CA: University of California, Riverside (kapitlene: 1-4, 7, 10 er i fokus; ca. 200 sider). Elektronisk tilgjengelig på internett.
Hine, C. (2015). Ethnography for the Internet: Embedded, embodied and everyday. London: Bloomsbury Academic. (Kapitlene 1-3 er i fokus; ca. 120 sider).
Artikler organisert alfabetisk
Amador, P., & Amador, J. (2014). Academic advising via Facebook: Examining student help seeking. The Internet and Higher Education, 21, pp. 9-16. (7 sider). Elektronisk versjon
Engen, B.K., Giæver, T.H. & Mifsud, L. (2018). ‘It’s a Fairy Tale’ Using Tablets for Creating Composite Texts. Journal of Interactive Learning Research, 29(3), 301-321. (21 sider). Elektronisk versjon
Granovetter, M.S. (1973). The Strength of Weak Ties. American Journal of Sociology 78: 1360-1380. (21 sider). Elektronisk versjon
Greenhow, C., Robelia, B. and Hughes, J.E. (2009). Learning, Teaching, and Scholarship in a Digital Age: Web 2.0 and Classroom Research: What Path Should We Take Now? Educational Researcher, 38(4), 246-259. (14 sider). Elektronisk versjon
Hetland, P. (2011). Science 2.0: Bridging Science and the Public, Nordic Journal of Digital Literacy 6, Special Issue, pp. 326-339. (13 sider). Elektronisk versjon
Jamaludin, A., Chee, Y.-S., & Ho, C.M.L. (2009). Fostering argumentative knowledge construction through enactive role play in Second Life. Computers & Education 53(2), pp. 317-329 (12 sider). Elektronisk versjon
Leino, J., Tanhua-Piiroinen, E. and Sommers-Piiroinen, J. (2012). Adding Social Media to E-Learning in the Workplace: Instilling Interactive Learning Culture, iJAC, 5(3), pp. 18-25. (8 sider). Elektronisk versjon
Mørch, A.I. (2015). Social media in the workplace. In J. Spector (Ed.), The SAGE encyclopedia of educational technology. Thousand Oaks, CA: SAGE Publications, pp. 667-669. (3 sider). Elektronisk versjon
Mørch, A.I., Caruso, V., Hartley, M.D., & Ludlow, B.L. (2018). Creating Contexts for Collaborative Learning in a 3D Virtual World for Distance Education. In Y. Qian (ed.): Integrating Multi-User Virtual Environments in Modern Classrooms. IGI Global, Hershey, PA, pp. 137-164. (27 sider) Elektronisk versjon
Mørch, A.I., Mifsud, L., & Eie, S. (2019). Developing a Model of Collaborative Learning with Minecraft for Social Studies Classrooms using Role-play Theory and Practice. Proceedings CSCL 2019 conference (Lyon, June). In Press. (8 sider) Elektronisk versjon
Reffay, C., Martínez-Monés, A. (2013). Basic concepts and techniques in Social Network Analysis in Handbook on Design in Educational Computing, Taylor & Francis, pp. 448-456 (9 sider) Elektronisk versjon
Rensfeldt, A.B., Hillman, T., and Selwyn, N. (2018). Teachers ‘Liking’ Their Work? Exploring the Realities of Teacher Facebook Groups. British Educational Research Journal 44 (2), pp. 230–50. (21 sider) Elektronisk versjon
Skeels, M.M., & Grudin, J. (2009). When social networks cross boundaries: A case study of workplace use of facebook and linkedin. In Proceedings of the ACM 2009 international conference on supporting group work (GROUP '09). ACM, New York, NY, USA, 95-104 (9 sider). Elektronisk versjon
Vasbø, K.B, Silseth, K. & Erstad, O. (2014). Being a Learner Using Social Media in School: The Case of Space2cre8. Scandinavian Journal of Educational Research, 58(1) 1, pp. 110-126. (17 sider). Elektronisk versjon
Westrup, U., & Planader, A. (2013). Role-play as a pedagogical method to prepare students for practice: The students’ voice. Högre utbildning, 3, 3, pp. 199-210 (11 sider). Elektronisk versjon
Tilsammen: Bøker: ca. 320 sider: Artikler, bokkapitler og konf. proc. papers: ca. 200 = 520