Syllabus/achievement requirements

Note: The syllabus for this  course is large to support the flexible nature of case based group project work. You are required to select 5 texts for the problem statement assignment and 10 text for the poster/reflection paper.

(List updated November 2019)

​Brown, A. L. (1992). Design experiments: Theoretical and methodological challenges in creating complex interventions in classroom settings. The journal of the learning sciences, 2(2), 141-178.

Barab, S. A., Thomas, M. K., Dodge, T., Squire, K., & Newell, M. (2004). Critical design ethnography: Designing for change. Anthropology & Education Quarterly, 35(2), 254-268.

Barab, S., & Squire, K. (2004). Design-Based Research: Putting a Stake in the Ground, 13(1), 1–14. Retrieved from http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.128.5080&rep=rep1&type=pdf

Bateson, G. (1980). Men are grass: Metaphor and the world of mental process. Lindisfarne Association.

Bell, P. (2004). On the theoretical breadth of design-based research in education. Educational Psychologist. http://doi.org/10.1207/s15326985ep3904_6

Binder, T., & Brandt, E. (2008). The Design: Lab as platform in participatory design research. Co-Design, 4(2), 115-129.

Binder, T., Brandt, E., & HALSE, J. (n.d.). LIVING THE (CODESIGN) LAB. Lvvl.Dk.

Binder, T., Brandt, E., Ehn, P., & Halse, J. (2015). Democratic design experiments: between parliament and laboratory. CoDesign, 11(3-4), 152–165. http://doi.org/10.1080/15710882.2015.1081248

Blomberg, J., & Burrel, M. (2009). An ethnographic approach to design. In Human-Computer Interaction (pp. 87-110). CRC Press.

Blomberg, J., Giacomi, J., Mosher, A., & Swenton-Wall, P. (2017). Ethnographic field methods and their relation to design. In Participatory Design (pp. 123-155). CRC Press.

Blomberg, J., Giacomi, J., Mosher, A., & Swenton-Wall, P. (2017). Ethnographic field methods and their relation to design. In Participatory Design (pp. 123-155). CRC Press.

Brown, J. (2010). The world café: Shaping our futures through conversations that matter. ReadHowYouWant. com.

Collins, A., Joseph, D., & Bielaczyc, K. (2004). Design research: Theoretical and methodological issues. The Journal of the learning sciences, 13(1), 15-42.

Dalsgaard, P., & Dindler, C. (2014). Between theory and practice: Bridging concepts in HCI research (pp. 1635–1644). Presented at the Conference on Human Factors in Computing Systems - Proceedings, New York, New York, USA: ACM Press.http://doi.org/10.1145/2556288.2557342

Doorley, S., & Witthoft, S. (2012). Make space: How to set the stage for creative collaboration. John Wiley & Sons.

Etzkowitz, H., & Zhou, C. (2006). Triple Helix twins: innovation and sustainability. Science and Public Policy, 33(1), 77–83. http://doi.org/10.3152/147154306781779154

Farley-Ripple, E., May, H., Karpyn, A., Tilley, K., & McDonough, K. (2018). Rethinking Connections Between Research and Practice in Education: A Conceptual Framework:. Educational Researcher, 47(4), 235–245. http://doi.org/10.3102/0013189X18761042

Faste, R. A. (1987). Perceiving needs (No. 871534). SAE Technical Paper.

Gad, C., & Bruun Jensen, C. (2010). On the Consequences of Post-ANT. Science, Technology & Human Values, 35(1), 55–80.

Gao, F., Luo, T., & Zhang, K. (2012). Tweeting for learning - A critical analysis of research on microblogging in education published in 2008-2011. British Journal of Educational Technology, 43(5), 783–801. http://doi.org/10.1111/j.1467-8535.2012.01357.x

Goldman, S., & Kabayadondo, Z. (Eds.). (2016). Taking design thinking to school: How the technology of design can transform teachers, learners, and classrooms. Taylor & Francis.

Goldman, S., Kabayadondo, Z., Royalty, A., Carroll, M. P., & Roth, B. (2014).  Student teams in search of design thinking. In Leifer, L., Plattner, H., & Meinel, C. (Eds.). (2013). Design thinking research: Building innovation eco-systems. . (pp. 11-34). Springer Science & Business Media

Hetherington, L., & Wegerif, R. (2018). Developing a material-dialogic approach to pedagogy to guide science teacher education. Journal of Education for Teaching, 113(9), 1–17. http://doi.org/10.1080/02607476.2018.1422611

Höök, K., & Löwgren, J. (2012). Strong concepts: Intermediate-level knowledge in interaction design research. ACM Transactions on Computer-Human Interaction (TOCHI), 19(3), 23–18. http://doi.org/10.1145/2362364.2362371

Jornet, A., & Steier, R. (2015). The matter of space: Bodily performances and the emergence of boundary objects during multidisciplinary design meetings. Mind, Culture, and Activity, 22(2), 129-151.

Koberg, D., & Bagnall, J. (1974). The Universal Traveler, A Soft-Systems Guide to: Creativity, Problem Solving, and the Process of Reaching Goals.[Revised Edition3.].

Krippendorff, K., & Butter, R. (2008). Semantics: Meanings And Contexts Of Artifacts. In Product Experience (pp. 353–376). Elsevier. http://doi.org/10.1016/B978-008045089-6.50017-4

Lewrick, M., Link, P., & Leifer, L. (2018). The design thinking playbook: Mindful digital transformation of teams, products, services, businesses and ecosystems. John Wiley & Sons.

Madsen, K. H. (1988). Breakthrough by breakdown: Metaphors and structured domains. DAIMI Report Series, (243).

Madsen, K. H. (1994). A guide to metaphorical design. Communications of the ACM, 37(12), 57-63.

McKenney, S. (2013). Designing and researching technology-enhanced learning for the zone of proximal implementation. Research in Learning Technology, 21(0), 67. http://doi.org/10.3402/rlt.v21i0.17374

McKenney, S., & Reeves, T. C. (2018). Conducting educational design research. Routledge.

Morrison, A., & Chisin, A. (2017). Design fiction, culture and climate change. Weaving together personas, collaboration and fabulous futures. The Design Journal, 20(sup1), S146-S159.

Nambisan, S., Siegel, D., & Kenney, M. (2018). On open innovation, platforms, and entrepreneurship. Strategic Entrepreneurship Journal, 12(3), 354–368. http://doi.org/10.1002/sej.1300

Norman, D. (2013). The design of everyday things: Revised and expanded edition. Basic books.

Nova, N. (2014). Beyond design ethnography. SHS Publishing.

https://halshs.archives-ouvertes.fr/halshs-01514264/document

O’Neill, D. K. (2016). Understanding Design Research–Practice Partnerships in Context and Time: Why Learning Sciences Scholars Should Learn From Cultural-Historical Activity Theory Approaches to Design-Based Research. Journal of the Learning Sciences, 25(4), 497–502. http://doi.org/10.1080/10508406.2016.1226835

Patnaik, D., & Becker, R. (1999). Needfinding: the why and how of uncovering people's needs. Design Management Journal (Former Series), 10(2), 37-43.

Penuel, W. R., Allen, A.-R., Coburn, C. E., & Farrell, C. (2015). Conceptualizing Research–Practice Partnerships as Joint Work at Boundaries. Journal of Education for Students Placed at Risk (JESPAR), 20(1-2), 182–197. http://doi.org/10.1080/10824669.2014.988334

Prieto, L. P., Alavi, H., & Verma, H. (2017). Strong Technology-Enhanced Learning Concepts. In Data Driven Approaches in Digital Education (Vol. 10474, pp. 454–459). Cham: Springer, Cham. http://doi.org/10.1007/978-3-319-66610-5_42

Reason, P. (2004). Critical design ethnography as action research. Anthropology & education quarterly, 35(2), 269-276.

Sandoval, W. A., & Bell, P. (2010). Design-Based Research Methods for Studying Learning in Context: Introduction. Educational Psychologist, 39(4), 199–201. http://doi.org/10.1207/s15326985ep3904_1

Schön, D. (1993). Generative metaphor: A perspective on problem-setting in social policy. In A. Ortony (Ed.), Metaphor and Thought (pp. 137-163). Cambridge: Cambridge University Press. doi:10.1017/CBO9781139173865.011

Segelström, F., & Holmlid, S. (2015). Ethnography by design: On goals and mediating artefacts. Arts and Humanities in Higher Education, 14(2), 134-149.

Sfard, A. (1998). On two metaphors for learning and the dangers of choosing just one. Educational researcher, 27(2), 4-13.

Smørdal, O., Stuedahl, D., & Sem, I. (2014). Experimental zones: two cases of exploring frames of participation in a dialogic museum. Digital Creativity, 25(3), 224-232.

Stuedahl, D., & Smørdal, O. (2015). Matters of becoming, experimental zones for making museums public with social media. CoDesign. http://doi.org/10.1080/15710882.2015.1081245

Svihla, V., & Reeve, R. (Eds.). (2016). Design as scholarship: Case studies from the learning sciences. Routledge.

Tang, Y., & Hew, K. F. (2017). Using Twitter for education: Beneficial or simply a waste of time? Computers & Education, 106, 97–118. http://doi.org/10.1016/j.compedu.2016.12.004

Vavoula, G. N., & Sharples, M. (2007). Future technology workshop: A collaborative method for the design of new learning technologies and activities. International Journal of Computer-Supported Collaborative Learning, 2(4), 393-419.​

Wasson, C. (2000). Ethnography in the field of design. Human organization, 377-388.

Wegerif, R., McLaren, B. M., Chamrada, M., Scheuer, O., Mansour, N., Mikšátko, J., & Williams, M. (2010). Exploring creative thinking in graphically mediated synchronous dialogues. Computers & Education, 54(3), 613–621. http://doi.org/10.1016/j.compedu.2009.10.015

Yaneva, A. (2003). When a Bus Met a Museum. To Follow Artists, Curators and Workers in Art Installation. Museum and Society. 2003;1(3):116-131., 1(3), 116–131.

Published Nov. 7, 2019 1:21 PM - Last modified Nov. 7, 2019 1:21 PM